Content Menu
● Setup
● Gameplay
>> Scoring
● Special Rules and Card Effects
>> Alive Cards
>> Wild Cards
● Tips for Teaching Lives Card Game
● The Social Aspect of Lives Card Game
● Adapting Lives Card Game for Different Player Counts
>> 1. How long does a typical game of Lives last?
>> 2. Can I play Lives with a standard deck of playing cards?
>> 3. What happens if there's a tie in bidding?
>> 4. Is it possible to run out of cards in the draw pile?
>> 5. How can I practice Lives if I don't have enough players?
The Lives card game is an exciting and strategic trick-taking game that combines elements of traditional card games with unique twists. This game is designed for 3-5 players and offers a fresh take on the trick-taking genre. In this comprehensive guide, we'll explore the rules, strategies, and nuances of the Lives card game, providing you with everything you need to know to start playing and mastering this engaging game.

Before diving into the gameplay, let's familiarize ourselves with the components of the Lives card game:
- A deck of 65 cards
- 5 Alive cards (one for each player)
- A scoring pad and pencil
The deck consists of cards numbered 1-13 in five different suits, represented by colors: red, blue, green, yellow, and purple. Purple is always the trump suit in this game[1].
To begin the game, follow these setup steps:
1. Distribute one Alive card to each player, which they place face-up in front of them.
2. Shuffle the deck thoroughly and deal 10 cards to each player[1].
3. Place the remaining cards face-down in the center of the play area to form the draw pile.
4. Determine the first player (usually the oldest player goes first)[1].
The Lives card game is played in rounds, with each round consisting of several tricks. Here's how the gameplay unfolds:
1. Starting with the first player and moving clockwise, each player places their cat token on the bidding board[6].
2. Players can bid on either a single number or a pair of adjacent numbers.
3. A single number bid indicates the exact number of tricks the player expects to win.
4. A pair of numbers bid gives the player a range of tricks they expect to win[6].
1. The first player leads by playing a card from their hand.
2. Other players must follow suit if possible. If they can't follow suit, they can play any card[1].
3. Purple cards are always trump and will win the trick unless a higher purple card is played.
4. The player who wins the trick leads the next one.
5. After each trick, the winner takes one of the cards they didn't play into their hand[6].
At the end of each round:
- Players who bid on a single number and met their bid exactly score 4 points.
- Players who bid on a pair of numbers and won a number of tricks within that range score 2 points.
- Players who fail to meet their bid lose points equal to the difference between their bid and the number of tricks they won[6].

The Lives card game incorporates several unique elements that add depth and strategy to the gameplay:
Each player starts with one Alive card. If a player fails to win any tricks during a round, they must flip over their Alive card. Once all of a player's Alive cards are flipped, they are eliminated from the game[1].
The game includes various wild cards that can be played at any time to avoid losing a life. These cards have special effects:
- Draw 1: All other players draw one card from the draw pile.
- Draw 2: All other players draw two cards from the draw pile.
- Pass Me By: Skips the next player's turn.
- Reverse: Changes the direction of play.
- Skip: Skips the next player's turn.
- =21 Card: Automatically brings the total to 21.
- =10 Card: Automatically brings the total to 10.
- =0 Card: Resets the total to 0.
- Redeal: All players give their cards to the player who played this card, who then shuffles and deals new hands.
- Bomb: All other players must discard a 0 card or flip an Alive card[1].
To excel at the Lives card game, consider these strategic tips:
1. Pay attention to the cards played and keep track of which suits have been depleted.
2. Use wild cards judiciously to protect your Alive cards or disrupt opponents' plans.
3. When bidding, consider not only your hand but also your position in the playing order.
4. Try to lead with high cards early in the round to establish control.
5. Save low cards for the end of the round when you may need to avoid winning tricks.
As with many card games, players often develop their own variations and house rules for the Lives card game. Some popular variations include:
- Changing the number of starting Alive cards based on player count.
- Adjusting the scoring system for more or less aggressive gameplay.
- Introducing new wild card effects or modifying existing ones.
If you're introducing the Lives card game to new players, consider these teaching tips:
1. Start by explaining the basic concept of trick-taking games if players are unfamiliar.
2. Introduce the bidding system and scoring gradually, allowing players to practice a few rounds without keeping score.
3. Explain wild cards one at a time, demonstrating their effects as they come up in play.
4. Encourage players to ask questions and provide clarification throughout the first few games.
New players often make these mistakes when learning the Lives card game:
1. Overbidding: Be conservative with your bids until you have a good grasp of the game.
2. Forgetting about the trump suit: Always remember that purple cards are trump.
3. Misusing wild cards: Don't waste powerful wild cards on minor situations.
4. Neglecting to track played cards: Paying attention to which cards have been played is crucial for making informed decisions.
As you become more experienced with the Lives card game, consider incorporating these advanced tactics:
1. Bluffing: Sometimes, making an unexpected bid can throw off your opponents' strategies.
2. Card counting: Keep track of played cards to make more accurate predictions about remaining hands.
3. Suit management: Try to maintain control of non-trump suits to force opponents to play trump cards.
4. Psychological play: Observe your opponents' bidding patterns and playing styles to gain an advantage.
One of the most enjoyable aspects of the Lives card game is its social nature. The game encourages interaction, banter, and friendly competition among players. As you play, you'll likely develop inside jokes, memorable moments, and a deeper appreciation for your fellow players' strategies and personalities.
While the Lives card game is designed for 3-5 players, you can adapt it for different player counts:
- For 2 players: Deal a dummy hand and play it randomly or use it as a shared resource.
- For 6 or more players: Consider using two decks and adjusting the number of dealt cards accordingly.
The Lives card game offers a unique and engaging experience for card game enthusiasts. With its blend of strategic bidding, clever trick-taking mechanics, and the ever-present threat of losing lives, it provides endless entertainment and opportunities for skillful play. As you become more familiar with the game, you'll discover new strategies, develop your own playing style, and create lasting memories with friends and family.
Whether you're a seasoned card player or new to trick-taking games, Lives offers something for everyone. So gather your friends, shuffle the deck, and embark on an exciting journey through the world of Lives card game. Who knows? You might just find your new favorite pastime.

A typical game of Lives can last anywhere from 30 minutes to an hour, depending on the number of players and their familiarity with the game. As players become more experienced, games tend to move more quickly.
While it's possible to adapt the game for a standard deck, it's not recommended. The Lives card game is designed with specific card distributions and wild cards that are crucial to the gameplay. Using a standard deck would require significant modifications and may not provide the same experience.
In the case of a tie during bidding, the player who placed their bid first (in clockwise order) gets priority. This adds an extra layer of strategy to the bidding phase, as players must consider not only their hand but also their position in the bidding order.
It's unlikely but possible to run out of cards in the draw pile during a game of Lives. If this happens, shuffle the discard pile to create a new draw pile. This ensures that the game can continue without interruption.
To practice Lives when you don't have enough players, you can try playing multiple hands yourself or use a digital version of the game if available. Some players also create simulated opponents using simple algorithms to mimic basic gameplay decisions.
[1] https://www.youtube.com/watch?v=ylLaObNhdas
[2] https://buffalolib.org/sites/default/files/gaming-unplugged/inst/23%20Get%20A%20Life%20Instructions.pdf
[3] https://instructions.hasbro.com/en-gb/instruction/5-alive-card-game-kids-game-fun-family-game-for-ages-8-and-up-card-game-for-2-to-6-players
[4] https://www.dvgiochi.com/giochi/dodgecity/download/bang_dodge_city_faq_eng.pdf
[5] https://forums.stardewvalley.net/threads/a-huge-list-of-questions-desired-clarifications.6619/
[6] https://www.youtube.com/watch?v=mMDwcKhTnDU
[7] https://www.meeplemountain.com/reviews/9-lives/
[8] https://www.dvgiochi.com/giochi/bang/download/Bang!_FAQ_ENG.pdf
[9] https://quizlet.com/ca/641052489/were-not-really-strangers-flash-cards/
[10] https://www.hasbro.com/common/instruct/Life,_the_game_of_Card_Game.pdf
[11] https://boardgames.stackexchange.com/questions/29110/identify-a-card-game-where-players-are-asked-questions-about-life-situations
[12] https://party.pro/icebreaker-cards/
[13] https://www.youtube.com/watch?v=mMDwcKhTnDU
[14] https://bittersweetnugget.com/2022/02/17/game-of-life/
[15] https://www.youtube.com/watch?v=_k9NOOmXLF0
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